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  • December 13, 2024
    Meta releases Motivo AI model to create a more realistic metaverse experience

    IT Home December 13 news, Meta announced on Thursday the launch of an artificial intelligence model called Meta Motivo, which is designed to control the actions of humanoid digital intelligent bodies to enhance the metaverse experience.

    Meta also released AI tools such as the large concept model LCM and the video watermarking tool Video Seal, and reiterated its determination to continue investing in AI, AR and metaverse technologies.

  • December 3, 2024
    Valuation of 1 billion in 3 months, Li Feifei’s first model of space intelligence is born! A picture generates a 3D world, and video games will change.

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    [AI Era Introduction] Li Feifei’s World Labs’ first “spatial intelligence” model has just been born! A picture generates a 3D world. Netizens exclaimed: It’s crazy. We have entered the next round of revolution. This is the future of video games and movies.

  • November 28, 2024
    Jiang Yahong, founder of UStyle: The future metaverse and real 3D digital human will bring revolutionary changes to our work and life

    2024 Sohu Finance Annual Forum

    On November 28, the "2024 Sohu Finance Annual Forum" was held in Beijing.

    The Sohu Finance Annual Forum has grown into Sohu's annual brand event. Over the years, the forum has always adhered to a forward-looking vision, gathered wisdom and strength, and recorded and promoted every leap of China's economy.

    This forum brought together more than 20 business elites and academic leaders. They sincerely took the pulse of the economic situation and discussed the world order; analyzed the real estate market structure and looked forward to investment opportunities in the capital market; focused on industrial innovation and market expansion under a global perspective, and offered suggestions for the sustainable development of enterprises.

    With the rise of the concept of the metaverse, digital human technology has become the key to promoting the high-quality development of the digital economy. At the forum on the morning of November 28, Jiang Yahong, a national leading talent and founder and CEO of UStyle Times, gave a keynote speech - real 3D digital human are the "pass" to enter the metaverse.

  • November 28, 2024
    SARFT releases "Technical Requirements for Digital Virtual Humans": Task settings that meet the scenario, intact image, etc.

    The State Administration of Radio and Television issued a notice today that the State Administration of Radio and Television has organized a review of the "Technical Requirements for Digital Virtual Humans", and now approves it as a recommended industry standard for radio, television and online audio-visual of the People's Republic of China and publishes it. The standard number is GY/T411-2024, and the standard will be implemented from the date of publication.

    Notice issued by the State Administration of Radio and Television today

  • November 19, 2024
    Make virtual try-on more real! A new breakthrough in virtual try-on, Fashion-VDM generates virtual try-on video with one click

    Fashion-VDM is a breakthrough virtual try-on technology jointly launched by Google and the University of Washington.

    It uses the Video Diffusion Model (VDM) to generate high-quality virtual try-on videos, which can truly display the effect of clothing under different movements, perfectly maintain the identity and movement details of the characters, and significantly improve the realism and detail performance of clothing display.

    Effect display

  • October 28, 2024
    Hi, have you cloned yourself? Exploring the technology and application trends of the virtual human industry

    This article is written by Chiu Chaucer (Senior Deputy General Manager of Inventec / Deputy Chairman of the Technical Expert Committee of the Taiwan Cloud Association) and published in the Technical Expert Column of the Taiwan Cloud Association.

    This article will focus on and systematically analyze the "technology and application trends of the virtual human industry", from the origin and concept of virtual humans to the multi-field applications brought about by technological progress, and comprehensively demonstrate the important influence and future potential of virtual humans in the digital economy. First, the evolution of virtual humans is discussed, explaining how they have gradually become core members of the digital economic ecosystem from simple game entertainment characters. With the development of artificial intelligence, virtual humans not only have higher realism and emotional expression capabilities, but can also be flexibly applied in entertainment, fashion, retail, education, medical and other fields, becoming an important driving force for economic growth. Through classic cases such as Hatsune Miku, Lil Miquela, and Mila, this article gives examples of how virtual humans can play a diversified role in brand promotion, health management, education and training, etc. In the future, the virtual human industry will continue to make breakthroughs in high fidelity, personalization, digital asset appreciation, and ethical and privacy protection, and will promote the virtual-real symbiosis model of human-machine collaboration and help the development of the digital economy. On this basis, the summary of the article further reflects on the potential meaning of virtual human "life", and looks at the development and application trends of virtual human technology with a responsible and open attitude, encouraging the exploration of innovation in the virtual human industry in an intelligent and harmonious digital future.

  • October 22, 2024
    Exclusive / Jiang Hui's junior sister! Inventec "virtual artist" Mila's first concert on November 5

    Inventec virtual artist Mila Inventec virtual artist Mila. Inventec/provided

    Inventec, a major OEM company, recently joined hands with the well-known gold medal music producer Chen Zihong to jointly create the first "virtual artist" Mila on the "Metaverse Platform", the culmination of its "VRSTATE". Inventec senior manager Lin Allen also revealed to the Economic Daily reporter that MILA, as an artist created by the team combining AI artificial intelligence technology and virtual reality, is expected to debut on the Inventec virtual reality platform on November 5, and Mila will also hold her first solo concert on the same day.

  • October 20, 2024
    Lin Xiang stands on the catwalk again to support knitting queen Gioia Pan, Lin Yuting is so excited about the catwalk that she "can't practice"

    [Reporter Liu Minjun/Taipei Report] The 2025 Spring/Summer Taipei Fashion Week was grandly launched a few days ago. Designer Gioia Pan, known as the "Knitting Queen", took the theme of "Time and Space Traces" this season, and continued to bring more new looks to her knitting techniques through paper cutting and stone carving art. Cheerleading goddess Lin Xiang and Olympic gold medalist Lin Yuting have transformed into fashion models to add starlight to the catwalk.

    Lin Yuting (left), Lin Xiang (right) Lin Yuting (left) and Lin Xiang (right) walked the runway for "Knitting Queen" Gioia Pan. Provided by the brand

  • October 18, 2024
    2025SS GIOIA PAN's new collection released

    The long river of history transformed into "Time and Space Traces" on the catwalk

    This season's latest clothing works 2025SS GIOIA PAN's new collection released This season's latest clothing works. Photo/provided by Gioia Pan

    Gioia Pan, with her outstanding design talent, is known as the "Queen of Knitting" and has won the highest honor in Chinese fashion design, the "Golden Top Award". She has also appeared in Tokyo and New York Fashion Week many times. Her 2025 Spring and Summer series "Time and Space Traces" is inspired by natural landforms and stone carving art, and cleverly combines the delicate beauty of paper cutting with the power of historical flow. The series unfolds in the interweaving of time and space, outlining the intersection of the past and the future through distinct textures and colors. The ups and downs of the canyon, the eternity of stone carvings and the fleeting beauty of paper-cuts interweave to create a series of moving time and space silhouettes. These works not only show the infinite possibilities of clothing design, but also convey a unique charm of time travel. Each work incorporates the glory and tragedy of the years, highlighting the profound dialogue between history and modernity.

  • October 18, 2024
    Nov 5, 2024 "Mila is here!" - The first online concert of VRSTATE opens grandly!

    Mila is here

    🎫 Book now

    Mila, a virtual artist created by the team of Taiwan's gold medal music producer Chen Zihong, will debut on the Inventec VRSTATE platform on November 5, 2024. Now, we are opening free reservations for tickets, giving you the opportunity to become a lucky audience to witness this historic moment!

  • October 15, 2024
    Inventec joins hands with Qunzhen to create virtual artists to perform online in November

    Photo of guests at the field forum The Cultural and Creative Institute held a field forum at the TTXC INNOVATIONS exhibition hall on the 13th. Chen Zihong, head of Qunzhen (from right), Chiu Chaucer, senior vice president of Inventec Group, Zhang Wenying, deputy director of the Cultural and Creative Institute, Zhao Chuling, general manager of Shuangrongyu, and Chen Pu, head of Rimu Vision, attended. Photo/Cultural and Creative Institute

    Inventec, Shuangrongyu, Qunzhen, and Rimu join hands to create a new business model for cultural technology and promote the development of a new business model for cultural technology content. Among them, the "Virtual Artist Mila" jointly created by Inventec and Qunzhen attempts to integrate the performing arts industry with technology. Mila's online concert will debut on November 5.

  • October 15, 2024
    Inventec's "Metaverse Platform" announces good news! General reveals: Entering the cultural technology market

    The "Metaverse Platform", the culmination of the "VRSTATE" technology of the OEM giant Inventec, has recently successfully appeared at the annual technology party "TTXC Taiwan Cultural Technology Conference" hosted by the Cultural Management Department in Kaohsiung Pier-2 Special Zone. In addition to bringing its latest "VRSTATE Metaverse platform for "technological and cultural performances" to the site for exhibition, the group's "Metaverse Field General" Senior Vice President and General Manager of the Metaverse Technology Department Chiu Chaucer, and Senior Manager Lin Allen also appeared in person to give a speech, attracting the attention of the market.

    In recent years, Inventec's research in the field of metaverse has focused on the latest AIGC, digital twins, virtual-real integration and augmented reality technology applications. In accordance with the development strategy of "using the real to promote the virtual and using the virtual to bring the real", based on the 2005 "virtual-real boundary" technology research, Inventec has created a series of innovative applications such as digital economic space, digital content creation, AI model training and digital security governance for VRSTATE. However, this metaverse platform was originally focused on providing "enterprise services", and this cooperation with the Cultural Policy Council also means VRSTATE has successfully entered the field of cultural innovation and entered a new market.

    The "TTXC Taiwan Cultural Technology Conference" hosted by the Cultural Management Department (co-organized by the Cultural Policy Council) was originally intended to use "technology" as a starting point to gradually deepen Taiwan's core cultural values ​​and amplify Taiwan's existing cultural content. The organizers revealed that the event covers three exhibition areas: "Future Theme Exhibition", "Virtual Reality Exhibition", and "Taiwan Cultural Technology Exhibition", focusing on eight themes including AI artificial intelligence, XR virtual reality, VTUBER virtual idols, immersive entertainment, IP technology diffusion, international residency, cross-domain technology, and future communities. It hopes to create various new cooperation possibilities through the exchange of technology, creativity and culture.